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Deep Dive: Rigging and animating a quadruped (part 1)
A deep dive into using Unreal Engine’s animation tools to animate a four-legged friend in Springbound
Feb 14
•
Bryce Matsumori
1
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Deep Dive: Rigging and animating a quadruped (part 1)
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Springbound Devlog 4: Making critters talk
A deep dive into sound designing a language and dynamic vocals for critters using FMOD
Feb 7
•
Bryce Matsumori
2
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Springbound Devlog 4: Making critters talk
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Springbound Devlog 3: Bringing a snowy world to life
A deep dive into creating an interactive, melting landscape using some fun graphics tricks in Unreal Engine
Jan 31
•
Bryce Matsumori
1
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Springbound Devlog 3: Bringing a snowy world to life
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Springbound Devlog 2: Creating magical snow
A deep dive into creating magical, fluffy, iridescent snow in Unreal Engine
Jan 24
•
Bryce Matsumori
2
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Springbound Devlog 2: Creating magical snow
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Springbound Devlog 1: Shaping a mountain
A deep dive into speeding up level design iteration as a solo dev using custom tools in Unreal Engine
Jan 17
•
Bryce Matsumori
2
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Springbound Devlog 1: Shaping a mountain
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1
Springbound - out now!
A cozy indie game that I made throughout 2024
Dec 30, 2024
•
Bryce Matsumori
4
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Springbound - out now!
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